{Traveling to space is about to get a good deal simpler

The firm has just declared that they have raised a considerable sum of seed financing led by a $1 million investment from Shanda Group in addition to another $250,000 from Skywood Capital. The investments will be used to hasten the continuing development and launch of SpaceVR’s Overview 1, what they are saying will function as world’s quite first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the center of San Francisco’s emerging nano-satellite sector. The startup is looking to make the most of the latest in miniaturized satellite technology to generate breathtaking and immersive space travel encounters that can be seen on all present virtual reality devices. SpaceVR’s state-of-the-art satellites will give users unbelievable panoramic views of Earth from space and enable them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes.
Their Overview 1 satellite and SpaceVR enables you to experience space.
SpaceVR and their Overview 1 satellite gives you the ability to experience space in 360 virtual reality.
At the origin of every major issue – climate change, lousy instruction systems, war, poverty – there is an error in perspective that these things do us affect, that these matters are not joint. We built Overview 1 to change this. Opening up space tourism for everyone will provide a new viewpoint in how we process information and how we view our world. Astronauts that have had the chance to to outer space and experience Earth beyond its bounds share this perspective and it has inspired them to champion a much better means. We consider that this really is the highest priority for humanity right now,” explained Holmes.
The Overview 1 micro-satellite.
The Overview 1 microsatellite.
The VR satellites will offer an unprecedented view of space, and the planet Earth that has only been available to a handful of lucky astronauts to users. Now the strategy will be to launch a fleet of Earth-bound Overview 1 satellites, though the firm expects to expand far beyond our planet and send their cameras through the solar system.
After now and the successful financing of their Kickstarter campaign this first round of investments, SpaceVR is on course to have their first demonstration Overview 1 satellite launched and functional right as early 2017. The company may also be focusing on content delivery and distribution channels for their 3D orbital encounters while the satellite and the necessary earth communication systems remain developed. Although I ca’t picture the firm could have much difficulty locating interest, finding the ideal outlet is a vital measure.
It is possible to view the SpaceVR Kickstarter video here:

While the first strategy for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, directions changed and decided to develop their little sovereign satellites. By having satellites which they command, SpaceVR wo’t be influenced by the astronauts, who've limited time available, on the ISS for capturing footage that is new, but instead they're able to click here just do it themselves. SpaceVR is working with NanoRacks, a firm that focuses on helping new businesses establish and develop space technology capable of being deployed in the ISS on the development of Overview 1. You can find out more about SpaceVR, and join to pre order a year’s worth of VR content (for only 35 bucks!) on their website. Discuss further in the SpaceVR forum over at 3DPB.com.

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If you want to go to space, you either need a Donald Trump-sized fortune or the kind of patience only the Dalai Lama can relate to. A new company called SpaceVR wants to alter all that, and if it's successful you'll just need a VR headset and $10 to orbit the Earth.

The company launched a Kickstarter today to make this occur. The strategy is to send a tiny 12-camera rig that shoots three dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it is like Netflix, except you get to go to space." "IT's LIKE NETFLIX, EXCEPT YOU GET TO HEAD TO SPACE."

SpaceVR is asking for $500,000 to cover launch prices and the first year of operations, with backer amounts that start at one dollar and go all the way up to what DeSouza calls the "extreme experience" — watching the VR footage while on a parabolic flight. (In the space sector, planes which make parabolic flights are fondly referred to as "vomit comets."



You can get a year-long subscription by giving $250, which also grants you early access to the content to SpaceVR up front. Other donation compensations contain matters like 3D models and files a Google Cardboard headset, of the camera, and there are even degrees where you can sponsor a classroom or entire school's worth of accessibility to SpaceVR.

They'll have the camera moves to different places around the ISS, after SpaceVR gets a few recording sessions out of the way.

SPACEWALKS, RE-ENTRY, AND LIVE STREAMING ARE ALL ON THE HORIZON

The goal is to dwell stream the virtual reality experience, but the problem right now is bandwidth — particularly, the ISS's connection to the World. Firms with gear on board only have use of half of that, although the space station can send data at 300 megabits per second. SpaceVR will have access to anywhere from three to six megabits per second constantly, thanks to its partner company NanoRacks, which runs the commercial laboratory aboard the space station. But DeSouza says they will be requesting more. SpaceVR would need access to do high-quality live streaming virtual reality DeSouza says.

Manner down the road DeSouza and Holmes picture a number of other options due to their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft together as they reenter the atmosphere of the Earth's. But that all will have to wait until the first footage was sent back and everything looks alright. "We are so dead-focused on 'just get it done' that the whole storytelling aspect is something we're going to have to look at afterwards," Holmes says.

I've heard enough about the strong beauty of rocket launches to understand there's no substitute for being there. But virtual reality was definitely the next best thing.

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